Labyrinth,
part of the Dreamhouse project, by the artist’s group Ship
of Fools combined spatial, ritualistic, and dreamlike elements.
As in many other ‘games’ the user finds themselves in a
house. A walk through the Dream house offered access to a number of
rooms or experiences; each designed by an artist, reworking traditional
storytelling structures. Various rooms were appropriately matched to
the different psyches of those involved in authoring the piece. So the
house became an interactive theatre, where different tales are triggered
by audience exploration. The bland domestic environment of a real suburban
house (in fact a real Barrett's 'Show Home' in a suburban estate at
Bradley Stoke, the negative equity capital of the U.K.) became the main
interface.
In my own contribution, Labyrinth various devices-doors, windows, mirrors
and other objects, opened gateways into the mythological world. I sought
to employ the resonance of poetic verse drama to unpack a number of
thematics around fatherhood, overwhelming passion and ‘Real Politick’
suggested by the original Theseus and Daedalus legends. The transition
in Greece from the worship of the Goddess to Apollonian religion is
explored in the myth, where the Frankenstein-like quest for knowledge
has equally dire consequences for the inventor. Daedalus commits murder,
loses a son, and creates the monstrous Minotaur through his overweening
pride in science.
The
piece explores these themes through dramatised video and a verse structure,
which utilised parallel monologues (or duologues), set in dialectic
opposition for each linked pair of protagonists. The verse is constructed
so that cross-counterpoints occur with every phrase. The verse reads
vertically for the individual speaker and
horizontally for each pairing. The freedom to switch video streams at
any time allowed the audience to reconstruct meaning somewhere between
the two opposing narrations. The development of irony and pathos demanded
that no single monologue be privileged. Writing for such an interface
involved a new and precise multilineal approach to scripting.
Installed at F-Stop Gallery
Ariadne in the Labyrinth
Hall of Sleepers
Shown
at F-Stop Bath 1996; ShortLife Bridport 1996; Cheltenham Festival of
Literature, Losing
the Plot, Pump Rooms 2000 ; and displayed at ISEA 1995 Montreal
and Oberhausen Film Festival 1997
Director
and casting-Bonnie Hurren/ Video-Jon Dovey /Sound-Bob Prince Costumes
Sam Pine/ Actors: Kim Hicks(Pasphae), Bob Willington(Mintaur), Alan
Moore(Minos), Bob Waller (Aegeus), Andrew Hilton(Daedalus), Patricia
Marlowe(Sybil), John Gregor(Talus), David Forester(Theseus), Alan Coveney(Dionysis),
Amanda Villamajor(Ariadne)
Thanks to UWE and Show of Strength
Scrolling Interface
Theseus in the Labyrinth
Mural images
from walls of Labyrinth
Video
samples of Daedalus and his apprentice Talus